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The New Stuff

Showing posts with label Phones. Show all posts
Showing posts with label Phones. Show all posts
LG G5 review:


THE GOOD The LG G5's unique modular design lets you swap in fun accessories. It has (two!) great rear cameras, expandable storage and a replaceable battery -- a rarity in high-end phones.
THE BAD Although you can swap out some parts, there aren't enough to make this feature compelling. You can only access the phone's app drawer in a specialized theme.
THE BOTTOM LINE This is the phone to get if you want a removable battery, but it fails to live up to its world-changing Swiss Army Knife potential


Design: This is not your modular fantasy

When LG first showed off the G5, it made a big deal of it being the first phone with modular capabilities. This ability to swap out and customize certain hardware parts has been a longtime fantasy for mobile users. Like building a personal computer, you can upgrade certain components that are important to you or fit a certain need. If you're going somewhere where you're going to take a variety of photos, for example, you might want to swap out your handset's stock lens for a fisheye or macro lens.
To use the feature, you'll need to push the small button on the device's left edge. The bottom of the G5 will pop out, allowing you to yank the attachment off the battery, clip the battery into the new module and push it all back together. Because the battery is attached to the bezel, the handset powers down every time you swap something out. This isn't a huge deal, but it takes time to fire up the phone after a switch, and if you swap parts often throughout the day it can be a power drain.
Google attempted to make a modular handset with its Project Ara, but development on that stalled. The fact that LG got this off the ground is a win, but the feature is limited for now because there are only two accessories (so far) that take advantage of it.
One is called the Cam Plus. It's a camera grip that has a physical shutter button to record and capture video, and a zooming wheel. It also has a built-in battery, which you can use on top of the phone's battery for extra juice. The other accessory is the Hi-Fi Plus, a portable digital-to-analog converter (DAC) that boosts audio playback for high-definition sound files. Because the Hi-Fi Plus includes an audio grill, a USB Type-C port and a 3.5mm headphone jack, you can leave it attached to your G5 and use it all the time.

LG Phones often play it safe, but this modular G5, which lets you swap out some parts, is all risk. I love the innovation -- no other company has gotten this far with a modular phone -- but unfortunately the device falls short on execution.
Swapping out parts means you turn off your smartphone each time, and there just aren't enough modules right now to make this truly captivating. (LG is selling two components, but they don't pique my interest all that much.) Maybe if there were more inspired modules, and more partners on board lining up cooler add-ons -- I love the idea of a swappable camera lens, for example -- I could be more excited about the G5, or at least more forgiving of its growing pains.
But it's not all bad news. Forget the modules and the device is the best handset with a removable battery, which is becoming a rarity in the phone world. Its aluminium build looks and feels great, and the two cameras on its back are a pleasure to use.
Overall, the G5 still isn't as good as Samsung's Galaxy S7 and S7 Edge when it comes to processing speed and battery life, but it'll work very well for all the things you really need to do: take photos, browse the internet, and watch videos throughout the day.
(For more on the G5's hardware specs and how it compares to other flagship handsets, scroll to the end of the review.)

Software: Making a few compromises

You know the saying, "If it ain't broke, don't fix it"? Well, LG tried to fix it.
On the refreshed user interface for the G5, LG buried the option to have an app drawer, the grid of icons that holds all of your apps. A bunch of other Android phone-makers, such as Huawei and Xiaomi, do something similar by getting rid of the drawer altogether, but if you aren't used to it, it can drive you crazy.
I like the app drawer, as this iPhone-like layout means I can't organize my homepages exactly how I want. If you want the drawer back you'll need to dive into Settings and launch a totally different layout called EasyHome. (Hat tip to Techno Buffalo for pointing this out.) Unfortunately, the EasyHome theme enlarges the font size on your home screen, which you can't adjust, and gets rid of the dashboard, which is a row of up to five apps that you can choose to display on the bottom of your home page.



LG G5 review

LG G5 review:


THE GOOD The LG G5's unique modular design lets you swap in fun accessories. It has (two!) great rear cameras, expandable storage and a replaceable battery -- a rarity in high-end phones.
THE BAD Although you can swap out some parts, there aren't enough to make this feature compelling. You can only access the phone's app drawer in a specialized theme.
THE BOTTOM LINE This is the phone to get if you want a removable battery, but it fails to live up to its world-changing Swiss Army Knife potential


Design: This is not your modular fantasy

When LG first showed off the G5, it made a big deal of it being the first phone with modular capabilities. This ability to swap out and customize certain hardware parts has been a longtime fantasy for mobile users. Like building a personal computer, you can upgrade certain components that are important to you or fit a certain need. If you're going somewhere where you're going to take a variety of photos, for example, you might want to swap out your handset's stock lens for a fisheye or macro lens.
To use the feature, you'll need to push the small button on the device's left edge. The bottom of the G5 will pop out, allowing you to yank the attachment off the battery, clip the battery into the new module and push it all back together. Because the battery is attached to the bezel, the handset powers down every time you swap something out. This isn't a huge deal, but it takes time to fire up the phone after a switch, and if you swap parts often throughout the day it can be a power drain.
Google attempted to make a modular handset with its Project Ara, but development on that stalled. The fact that LG got this off the ground is a win, but the feature is limited for now because there are only two accessories (so far) that take advantage of it.
One is called the Cam Plus. It's a camera grip that has a physical shutter button to record and capture video, and a zooming wheel. It also has a built-in battery, which you can use on top of the phone's battery for extra juice. The other accessory is the Hi-Fi Plus, a portable digital-to-analog converter (DAC) that boosts audio playback for high-definition sound files. Because the Hi-Fi Plus includes an audio grill, a USB Type-C port and a 3.5mm headphone jack, you can leave it attached to your G5 and use it all the time.

LG Phones often play it safe, but this modular G5, which lets you swap out some parts, is all risk. I love the innovation -- no other company has gotten this far with a modular phone -- but unfortunately the device falls short on execution.
Swapping out parts means you turn off your smartphone each time, and there just aren't enough modules right now to make this truly captivating. (LG is selling two components, but they don't pique my interest all that much.) Maybe if there were more inspired modules, and more partners on board lining up cooler add-ons -- I love the idea of a swappable camera lens, for example -- I could be more excited about the G5, or at least more forgiving of its growing pains.
But it's not all bad news. Forget the modules and the device is the best handset with a removable battery, which is becoming a rarity in the phone world. Its aluminium build looks and feels great, and the two cameras on its back are a pleasure to use.
Overall, the G5 still isn't as good as Samsung's Galaxy S7 and S7 Edge when it comes to processing speed and battery life, but it'll work very well for all the things you really need to do: take photos, browse the internet, and watch videos throughout the day.
(For more on the G5's hardware specs and how it compares to other flagship handsets, scroll to the end of the review.)

Software: Making a few compromises

You know the saying, "If it ain't broke, don't fix it"? Well, LG tried to fix it.
On the refreshed user interface for the G5, LG buried the option to have an app drawer, the grid of icons that holds all of your apps. A bunch of other Android phone-makers, such as Huawei and Xiaomi, do something similar by getting rid of the drawer altogether, but if you aren't used to it, it can drive you crazy.
I like the app drawer, as this iPhone-like layout means I can't organize my homepages exactly how I want. If you want the drawer back you'll need to dive into Settings and launch a totally different layout called EasyHome. (Hat tip to Techno Buffalo for pointing this out.) Unfortunately, the EasyHome theme enlarges the font size on your home screen, which you can't adjust, and gets rid of the dashboard, which is a row of up to five apps that you can choose to display on the bottom of your home page.




Apple iPhone 6S review:
THE GOOD Improved speed everywhere (new processor, faster wireless, quicker Touch ID sensor); a sturdier body; better front and rear cameras; a bold new 3D Touch pressure-sensitive display that could end up being a really useful tool in apps down the road, and which already offers new iOS shortcuts.
THE BAD Same battery life as the iPhone 6. The 6S Plus model remains the only way to get optical image stabilization for photos and video, plus better battery life. You'll need to pay extra to vault past the too-small storage of the entry-level 16GB version.
THE BOTTOM LINE The newest iPhones are top-to-bottom better phones with lots of enhancements; iPhone 6 owners don't need the upgrade, but everyone else should seriously consider it.

The new iPhone 6S and 6S Plus look the same (except for the metallic-pink rose gold model) as last year's iPhones. In a lot of ways they also feel the same. But there are hidden advantages at play. The newest, boldest tech is a new pressure-sensitive touchscreen technology called 3D Touch. There are lots of other improvements, too: better cameras. Better overall system speed. And always-on (and I mean always-on -- unless you turn it off) Siri. And, something I didn't even get a chance to test fully: a completely redesigned construction with a reinforced glass screen, which Apple promises is sturdier all-around. We'll get to that in the next few weeks, but that alone could make a difference for a lot of would-be buyers.
3D Touch might be the "Next Big Idea" in touchscreens and interfaces. But does it make these new iPhones must-haves for that reason alone? I think it will, down the road, when more apps are here. But right now, its software advantages are subtle.

3D Touch: Amazing hardware needs killer software

Press in on the iPhone 6S screen and new fascinating things happen. A pop-out window emerges. Little menus appear. You feel a buzz, or a light click. Much like the Apple Watch , these iPhones let you push in on the screen to accomplish small tasks. Apple calls this 3D Touch. And it's the boldest new tech on these iPhones by a mile.
It's a cool idea, but as I've discovered showing it to my family and friends, it's not entirely intuitive at first. Yes, its promises could be vast. But 3D Touch ends up being used very tentatively in the iPhone 6S and 6S Plus software at the current moment: it mostly adds either pop-up "quick action" menus from apps on the home screen, or adds "peek" and "pop" to apps, expanding links or messages into previews that you can then open up fully, or tuck back away by lifting your finger. Some apps do a lot with these new ideas, especially Mail.
Peeking-and-filing emails can transform how that app is used. But a lot of people who try it for the first time don't realize how to take advantage of 3D Touch. There's no tutorial. And for the most part, 3D Touch isn't essential yet. Until it starts to be incorporated into more apps -- and in a more useful fashion -- I wouldn't be surprised if a lot of people forget that it even exists.
I like using 3D Touch to preview links, or to pop-up related apps. When I hold an app and see a menu of extra options under my thumb, it feels almost like a computer, not a phone (the latest MacBooks, which utilize a similar but less sensor-studded trackpad technology Apple calls Force Touch, have pop-up previews in Safari, too). Apple's building a common language, and evolving what your phone-sized computer can do.

Pop-out previews are a really clever idea; links within Safari preview Web pages without any actual clicks. The ability to pull up menus in the iPhone almost feels like right-clicking on a computer and getting a contextual menu. It's helpful, and surprisingly utilitarian. But you don't need to use it, you can always do things the same old way as always, with regular touch controls. You can even turn 3D Touch off. And, those menus that pop up don't offer all the options I'd want. They're not all that customizable, either: what 3D Touch does, or doesn't, do is mostly up to app developers. A good handful of apps have emerged to take advantage of 3D Touch, but it's going to take a while before it feels widespread.
Maybe that's why 3D Touch doesn't feel essential yet in iOS. But the apps that are emerging to take advantage of it are slowly coming, and those could get really interesting. Imagine pressure-sensitive music apps. Art apps. Games. Remotes -- controlling a drone with 3D Touch toggles to gently control directions, for instance. You could press down to change brush strokes when painting (the new Notes app already allows this). You could press down harder on virtual piano keys (Smule's Magic Piano app added this function already). Racing games can get analog gas pedals (AG Racer added this, and it's one of the best demonstrations of 3D Touch). I could see it working as a virtual dimmer for smart home remotes.
I want more. I've started 3D touching every icon, every menu; I want 3D Touch in all my apps, everywhere. It's weird when it isn't. I want smarter 3D Touch menus, smarter extra features. It's legitimately better to have it than not have it, but I don't expect its killer apps to emerge for at least a couple of months. And iOS could use splashier ways of taking advantage of it, too, like that animated lock screen. What if I could push through folders, or push-to-magnify, dipping in and out of views?

What my family and friends thought

Most of my friends and family didn't necessarily care about the iPhone's new features. My wife is long overdue for an upgrade from the iPhone 4S, but she didn't care about 3D Touch. Or Live Photos, for that matter. She's considering buying an iPhone 6. My brother-in-law just wanted Live Photos to help him go back and pick better photos, like Burst Mode. My mom already has an iPhone 6, and other than needing more storage for her photos she didn't see anything new she needed, either. My kids thought Live Photos were cool, but didn't recognize the difference between those and videos (down the road, I think that'll be true for most people, and that's probably the point).

What I think

If I were to buy a new phone now and didn't get an iPhone 6, I'd buy this, easily. In 64GB or 128GB -- never a 16GB (those smaller sizes barely hold enough photos and videos to get by if you're the type of person who doesn't delete). If I had an iPhone 6, I'd wait until next year...or, find a way to sell my phone and trade up without it costing me quite so much.
I think Apple, and the whole phone industry, are trying to change the "Should I upgrade?" question bit by bit. They're trying to make it an "every year" thing, not an "every two years" or "Should I buy something new?" thing. Phone plans like AT&T Next, or Apple's own yearly plan, are almost like leases. You can trade in your old ride and seamlessly move to a new one.
The 6S fits that model well; it's enhanced and improved. Is it shockingly new or a vault forward? No...except for the concept of 3D Touch, which is brilliant hardware still in need of software which will make it truly shine. That software, from iOS itself and apps, will come, but maybe not right away. 3D Touch could build a new style of touchscreen app design, bleeding into iPads, the Apple Watch and maybe influencing the rest of the industry. Right now, just a week in, it's still baby steps.
This iPhone is built for the future, but in the present it's mostly a nicely improved iPhone 6.

A deeper look at the iPhone 6S

As we said, 3D Touch isn't the only thing that's new on the iPhone 6S. Here are more in-depth looks at the camera improvements, and the speedier internal processor and fingerprint sensor. Also, a look at how Apple's smaller 4.7-inch iPhone model differs from its larger sibling, the 5.5-inch iPhone 6S Plus (it's a bigger difference than last year). And finally, thanks to the major changes in how phones are sold (in the US, at least), we look at how the buying -- or leasing -- calculations change the purchase decision on these new iPhones, too.

The improved camera: Live Photos, 4K video recording and more

What do Live Photos do? Apple's new camera innovation records a second and a half before, and a second and a half after you snap any shot on your phone, with front or rear cameras. I took a bunch of photos, and then forgot about it. Later on, I realized that all my photos had bits of video and audio attached. Press down, and I could see the photos become little videos, of sorts. Or animated GIFs with audio.
They don't look like normal videos, exactly: they're more like time lapses. The images skip a bit, like a flipbook. It has a bit of a magical, distancing feel. These end up seeming like little mementos.

review iphone 6 and iphone 6 plus

Apple iPhone 6S review:
THE GOOD Improved speed everywhere (new processor, faster wireless, quicker Touch ID sensor); a sturdier body; better front and rear cameras; a bold new 3D Touch pressure-sensitive display that could end up being a really useful tool in apps down the road, and which already offers new iOS shortcuts.
THE BAD Same battery life as the iPhone 6. The 6S Plus model remains the only way to get optical image stabilization for photos and video, plus better battery life. You'll need to pay extra to vault past the too-small storage of the entry-level 16GB version.
THE BOTTOM LINE The newest iPhones are top-to-bottom better phones with lots of enhancements; iPhone 6 owners don't need the upgrade, but everyone else should seriously consider it.

The new iPhone 6S and 6S Plus look the same (except for the metallic-pink rose gold model) as last year's iPhones. In a lot of ways they also feel the same. But there are hidden advantages at play. The newest, boldest tech is a new pressure-sensitive touchscreen technology called 3D Touch. There are lots of other improvements, too: better cameras. Better overall system speed. And always-on (and I mean always-on -- unless you turn it off) Siri. And, something I didn't even get a chance to test fully: a completely redesigned construction with a reinforced glass screen, which Apple promises is sturdier all-around. We'll get to that in the next few weeks, but that alone could make a difference for a lot of would-be buyers.
3D Touch might be the "Next Big Idea" in touchscreens and interfaces. But does it make these new iPhones must-haves for that reason alone? I think it will, down the road, when more apps are here. But right now, its software advantages are subtle.

3D Touch: Amazing hardware needs killer software

Press in on the iPhone 6S screen and new fascinating things happen. A pop-out window emerges. Little menus appear. You feel a buzz, or a light click. Much like the Apple Watch , these iPhones let you push in on the screen to accomplish small tasks. Apple calls this 3D Touch. And it's the boldest new tech on these iPhones by a mile.
It's a cool idea, but as I've discovered showing it to my family and friends, it's not entirely intuitive at first. Yes, its promises could be vast. But 3D Touch ends up being used very tentatively in the iPhone 6S and 6S Plus software at the current moment: it mostly adds either pop-up "quick action" menus from apps on the home screen, or adds "peek" and "pop" to apps, expanding links or messages into previews that you can then open up fully, or tuck back away by lifting your finger. Some apps do a lot with these new ideas, especially Mail.
Peeking-and-filing emails can transform how that app is used. But a lot of people who try it for the first time don't realize how to take advantage of 3D Touch. There's no tutorial. And for the most part, 3D Touch isn't essential yet. Until it starts to be incorporated into more apps -- and in a more useful fashion -- I wouldn't be surprised if a lot of people forget that it even exists.
I like using 3D Touch to preview links, or to pop-up related apps. When I hold an app and see a menu of extra options under my thumb, it feels almost like a computer, not a phone (the latest MacBooks, which utilize a similar but less sensor-studded trackpad technology Apple calls Force Touch, have pop-up previews in Safari, too). Apple's building a common language, and evolving what your phone-sized computer can do.

Pop-out previews are a really clever idea; links within Safari preview Web pages without any actual clicks. The ability to pull up menus in the iPhone almost feels like right-clicking on a computer and getting a contextual menu. It's helpful, and surprisingly utilitarian. But you don't need to use it, you can always do things the same old way as always, with regular touch controls. You can even turn 3D Touch off. And, those menus that pop up don't offer all the options I'd want. They're not all that customizable, either: what 3D Touch does, or doesn't, do is mostly up to app developers. A good handful of apps have emerged to take advantage of 3D Touch, but it's going to take a while before it feels widespread.
Maybe that's why 3D Touch doesn't feel essential yet in iOS. But the apps that are emerging to take advantage of it are slowly coming, and those could get really interesting. Imagine pressure-sensitive music apps. Art apps. Games. Remotes -- controlling a drone with 3D Touch toggles to gently control directions, for instance. You could press down to change brush strokes when painting (the new Notes app already allows this). You could press down harder on virtual piano keys (Smule's Magic Piano app added this function already). Racing games can get analog gas pedals (AG Racer added this, and it's one of the best demonstrations of 3D Touch). I could see it working as a virtual dimmer for smart home remotes.
I want more. I've started 3D touching every icon, every menu; I want 3D Touch in all my apps, everywhere. It's weird when it isn't. I want smarter 3D Touch menus, smarter extra features. It's legitimately better to have it than not have it, but I don't expect its killer apps to emerge for at least a couple of months. And iOS could use splashier ways of taking advantage of it, too, like that animated lock screen. What if I could push through folders, or push-to-magnify, dipping in and out of views?

What my family and friends thought

Most of my friends and family didn't necessarily care about the iPhone's new features. My wife is long overdue for an upgrade from the iPhone 4S, but she didn't care about 3D Touch. Or Live Photos, for that matter. She's considering buying an iPhone 6. My brother-in-law just wanted Live Photos to help him go back and pick better photos, like Burst Mode. My mom already has an iPhone 6, and other than needing more storage for her photos she didn't see anything new she needed, either. My kids thought Live Photos were cool, but didn't recognize the difference between those and videos (down the road, I think that'll be true for most people, and that's probably the point).

What I think

If I were to buy a new phone now and didn't get an iPhone 6, I'd buy this, easily. In 64GB or 128GB -- never a 16GB (those smaller sizes barely hold enough photos and videos to get by if you're the type of person who doesn't delete). If I had an iPhone 6, I'd wait until next year...or, find a way to sell my phone and trade up without it costing me quite so much.
I think Apple, and the whole phone industry, are trying to change the "Should I upgrade?" question bit by bit. They're trying to make it an "every year" thing, not an "every two years" or "Should I buy something new?" thing. Phone plans like AT&T Next, or Apple's own yearly plan, are almost like leases. You can trade in your old ride and seamlessly move to a new one.
The 6S fits that model well; it's enhanced and improved. Is it shockingly new or a vault forward? No...except for the concept of 3D Touch, which is brilliant hardware still in need of software which will make it truly shine. That software, from iOS itself and apps, will come, but maybe not right away. 3D Touch could build a new style of touchscreen app design, bleeding into iPads, the Apple Watch and maybe influencing the rest of the industry. Right now, just a week in, it's still baby steps.
This iPhone is built for the future, but in the present it's mostly a nicely improved iPhone 6.

A deeper look at the iPhone 6S

As we said, 3D Touch isn't the only thing that's new on the iPhone 6S. Here are more in-depth looks at the camera improvements, and the speedier internal processor and fingerprint sensor. Also, a look at how Apple's smaller 4.7-inch iPhone model differs from its larger sibling, the 5.5-inch iPhone 6S Plus (it's a bigger difference than last year). And finally, thanks to the major changes in how phones are sold (in the US, at least), we look at how the buying -- or leasing -- calculations change the purchase decision on these new iPhones, too.

The improved camera: Live Photos, 4K video recording and more

What do Live Photos do? Apple's new camera innovation records a second and a half before, and a second and a half after you snap any shot on your phone, with front or rear cameras. I took a bunch of photos, and then forgot about it. Later on, I realized that all my photos had bits of video and audio attached. Press down, and I could see the photos become little videos, of sorts. Or animated GIFs with audio.
They don't look like normal videos, exactly: they're more like time lapses. The images skip a bit, like a flipbook. It has a bit of a magical, distancing feel. These end up seeming like little mementos.


Samsung Galaxy S7 review




Samsung has been at the top of the smartphone tree for some time now, but in 2015 it dropped the ball. Not in terms of the quality of its flagship phones - that remained typically brilliant - but in the way it attempted to market two top-end handsets with the same screen size at vastly different prices. This year, in 2016, with the Samsung Galaxy S7 it's changing that, with clear air between the 5.2in Samsung Galaxy S7 and its 5.5in sibling not only on price but also on screen size.

In short, Samsung - just like Apple does with the iPhone 6s and 6s Plus - is giving its customers a clear choice. If you like your smartphones big, choose the 5.5in Samsung Galaxy S7 Edge and pay a bit more; if you don't like having to stitch up holes in your pockets every few months, the smaller, slightly cheaper 5.1in Samsung Galaxy S7 I'm reviewing here is the way to go. Either way, you're getting the best smartphone on the market.
There. I said it. You don’t even have to read the rest of the review if you don’t want to. You might as well go out and buy one right now if you want to save yourself the effort. It’s good, great even. Trust me.
But you’re not going to do that because you’re here to find out more. You want to know exactly why it’s so fantastic. Why the design is better, the features more feature-y and the camera more capable than the compact you spent hundreds of pound on ten years ago. For more information about the Samsung Galaxy S7 head over to our sister site Know Your Mobile.

Samsung Galaxy S7 review: What’s new?

So, without further ado, here’s my review of the Samsung Galaxy S7. I’ll start with a closer look at the major changes, most of which are impossible to spot from a cursory physical inspection.
The first feature of note is storage expansion. Galaxy fans were in uproar about the lack of a microSD slot in last year’s models, so Samsung has brought back the feature here. It’s the sensible thing to do, and Samsung hasn’t compromised on the design of the phone to do it either. The microSD card is neatly hidden away next to the nano-SIM card in an elongated SIM drawer on the top edge, meaning there’s no unsightly second slot to muddy the phone’s clean lines.
The dust and water resistance is another nice feature making a comeback here that doesn’t impact on the look and feel of the phone. It’s an upgrade on the IP67 protection of the Samsung Galaxy S5, too, which was the last Samsung flagship to have the feature.
Technically, this means it’s possible to completely submerge the phone in up to 1.5 metres of water for up to 30 minutes, so you could use it to take pictures of hermit crabs in rock pools – if that’s what floats your boat.
I prefer to think of it as extra peace of mind. With the Galaxy S7, you don’t have to worry about getting your phone out when it’s raining, or putting it down on a beer-soaked table in the pub. From that perspective, it’s something that’s well worth having.

Samsung Galaxy S7 review: Specification and price

5.1in Super AMOLED display, Quad HD resolution, always on
Octa-core Samsung Exynos 8890 processor (2 x quad-core CPUs running at 2.3GHz and 1.6GHz)
32GB storage
microSD slot supporting up to 200GB
Android 6 Marshmallow
12-megapixel rear camera with f/1.7 aperture, dual-pixel phase-detect autofocus
Smaller camera “hump” protrudes only 0.46mm
IP68 dust- and water resistance
3,000mAh battery capacity

Samsung Galaxy S7 review: Display

Aside from those headline changes, though, the Samsung Galaxy S7 is a mild update. The Samsung Galaxy S6 was, and still is, a very good smartphone, so this doesn’t represent too much of a problem.
The S7 has a 5.1in Super AMOLED display with a resolution of 1,440 x 2,560 – the same as last year’s Samsung Galaxy S6 – and it’s as sharp as sharp can be. You’d have to look at it with a microscope to see any of the pixels.
The quality of this new display is excellent. Samsung has long perfected the art of producing top-notch screens on its smartphones, somehow managing to tame the oversaturated colours typical of Super AMOLED technology, while delivering something that’s super-accurate and incredibly punchy all at once. That doesn’t change here.
Contrast is perfect, as you'd expect from a Super AMOLED-based panel. Since the individual pixels provide their own source of light, there’s nothing to leach through from behind and so you get inky, perfect black.
Colour quality is excellent. The phone has several different modes available to use, and it ships with the eye-catching Adaptive mode enabled. That’s the one I tested, and it delivers excellent figures.
With auto-brightness disabled, brightness peaks at 354cd/m2, which doesn’t look all that great. As with previous Samsung handsets, though, that all changes when you enable auto-brightness. On a bright sunny day, the screen is capable of peaking much higher – up to 470cd/m2 – so it should be perfectly readable in most conditions.
Colours are excellent. Samsung’s Adaptive mode does a great job of presenting eye-popping graphics without looking too unnatural and covers 100% of the sRGB colour space.

Samsung Galaxy S7 review: Design

Also unchanged is the glass-sandwich design and exotic, metallic finish that underpins it. In short, the S7 looks just as good as the S6 did last year – all shiny, flashy and glitzy glamour – and it looks just as awful once covered in greasy fingerprints. This is a phone you’ll be wiping on your shirt to keep clean – a lot.

The rest of the design is fairly similar to the S6. The buttons and ports are all in the same place: the SIM card and microSD drawer are on the top edge, the volume buttons on the left, the power button on the right, and the 3.5mm audio, micro-USB port and speaker grille on the bottom.
The only other major difference is the screen’s new always-on capability. As with Motorola’s Moto Display, this shows useful information such as the time and recent notifications on the screen, even when the phone is on standby.
Unlike Motorola’s version, Samsung’s is switched on permanently, and you get a choice of what style of always-on screen is shown. There are seven different basic clock and notification views, ranging from basic digital displays to twin, world clock views. You get a choice of two different calendar views, and three images - a couple of the stars and planets, and another of stylised trees.
Having lived with the S7 for a while now, though, I’m not convinced of the usefulness of this feature. Although it’s nice to be able to see what time it is without tapping the screen or pressing the power button, the fact that it doesn’t show more detailed notifications is a big missed opportunity. Although you can see when you’ve missed a call or received a text message, you can’t see who the call or message was sent by. Come on, Samsung - I want more information.

vs Samsung Galaxy S7 Edge specifications

ProcessorUK spec: Most likely - Octa-core (quad 2.3GHz and quad 1.6GHz), Samsung Exynos 8890 Octa;
 Other regions - Quad-core Qualcomm Snapdragon 820 (dual-core 2.15GHz and dual-core 1.6GHz) UK spec: Most likely - Octa-core (quad 2.3GHz and quad 1.6GHz), 
Samsung Exynos 8890 Octa; Other regions - Quad-core Qualcomm Snapdragon 820 (dual-core 2.15GHz and dual-core 1.6GHz)RAM4GB LPDDR44GB LPFDDR4Screen size5.1in5.5inScreen resolution1,440 x 2560, 576ppi (Gorilla Glass)1,440 x 2,560ppiScreen typeSuper AMOLED, always-on displaySuper AMOLED, always-on displayFront camera5MP5MPRear camera12MP (f/1.7, 1.4μ pixel size, 1/2.6in sensor size, phase detect autofocus, OIS, dual-pixel sensor)12MP (f/1.7, 1.4μ pixel size, 1/2.6in sensor size. phase detect autofocus, OIS, dual-pixel sensor)FlashDual LEDDual LEDGPSYesYesCompassYesYesStorage32GB32GBMemory card slot (supplied)YesYesWi-Fi802.11ac802.11acBluetoothBluetooth 4.2 LE, A2DP, apt-X, ANT+Bluetooth 4.2 LR, A2DP, apt-X, ANT+NFCYesYesWireless data4G4GSize (WDH)70 x 7.9 x 142mm (WDH)73 x 7.7 x 73mmmm (WDH)Weight152g157gDust and water resistanceIP68IP68Operating systemAndroid 6 Marshmallow with TouchWiz UIAndroid 6 Marshmallow with TouchWiz UIBattery capacity3,000mAh3,600mAh


WHAT is new in GALAXY S7

Samsung Galaxy S7 review




Samsung has been at the top of the smartphone tree for some time now, but in 2015 it dropped the ball. Not in terms of the quality of its flagship phones - that remained typically brilliant - but in the way it attempted to market two top-end handsets with the same screen size at vastly different prices. This year, in 2016, with the Samsung Galaxy S7 it's changing that, with clear air between the 5.2in Samsung Galaxy S7 and its 5.5in sibling not only on price but also on screen size.

In short, Samsung - just like Apple does with the iPhone 6s and 6s Plus - is giving its customers a clear choice. If you like your smartphones big, choose the 5.5in Samsung Galaxy S7 Edge and pay a bit more; if you don't like having to stitch up holes in your pockets every few months, the smaller, slightly cheaper 5.1in Samsung Galaxy S7 I'm reviewing here is the way to go. Either way, you're getting the best smartphone on the market.
There. I said it. You don’t even have to read the rest of the review if you don’t want to. You might as well go out and buy one right now if you want to save yourself the effort. It’s good, great even. Trust me.
But you’re not going to do that because you’re here to find out more. You want to know exactly why it’s so fantastic. Why the design is better, the features more feature-y and the camera more capable than the compact you spent hundreds of pound on ten years ago. For more information about the Samsung Galaxy S7 head over to our sister site Know Your Mobile.

Samsung Galaxy S7 review: What’s new?

So, without further ado, here’s my review of the Samsung Galaxy S7. I’ll start with a closer look at the major changes, most of which are impossible to spot from a cursory physical inspection.
The first feature of note is storage expansion. Galaxy fans were in uproar about the lack of a microSD slot in last year’s models, so Samsung has brought back the feature here. It’s the sensible thing to do, and Samsung hasn’t compromised on the design of the phone to do it either. The microSD card is neatly hidden away next to the nano-SIM card in an elongated SIM drawer on the top edge, meaning there’s no unsightly second slot to muddy the phone’s clean lines.
The dust and water resistance is another nice feature making a comeback here that doesn’t impact on the look and feel of the phone. It’s an upgrade on the IP67 protection of the Samsung Galaxy S5, too, which was the last Samsung flagship to have the feature.
Technically, this means it’s possible to completely submerge the phone in up to 1.5 metres of water for up to 30 minutes, so you could use it to take pictures of hermit crabs in rock pools – if that’s what floats your boat.
I prefer to think of it as extra peace of mind. With the Galaxy S7, you don’t have to worry about getting your phone out when it’s raining, or putting it down on a beer-soaked table in the pub. From that perspective, it’s something that’s well worth having.

Samsung Galaxy S7 review: Specification and price

5.1in Super AMOLED display, Quad HD resolution, always on
Octa-core Samsung Exynos 8890 processor (2 x quad-core CPUs running at 2.3GHz and 1.6GHz)
32GB storage
microSD slot supporting up to 200GB
Android 6 Marshmallow
12-megapixel rear camera with f/1.7 aperture, dual-pixel phase-detect autofocus
Smaller camera “hump” protrudes only 0.46mm
IP68 dust- and water resistance
3,000mAh battery capacity

Samsung Galaxy S7 review: Display

Aside from those headline changes, though, the Samsung Galaxy S7 is a mild update. The Samsung Galaxy S6 was, and still is, a very good smartphone, so this doesn’t represent too much of a problem.
The S7 has a 5.1in Super AMOLED display with a resolution of 1,440 x 2,560 – the same as last year’s Samsung Galaxy S6 – and it’s as sharp as sharp can be. You’d have to look at it with a microscope to see any of the pixels.
The quality of this new display is excellent. Samsung has long perfected the art of producing top-notch screens on its smartphones, somehow managing to tame the oversaturated colours typical of Super AMOLED technology, while delivering something that’s super-accurate and incredibly punchy all at once. That doesn’t change here.
Contrast is perfect, as you'd expect from a Super AMOLED-based panel. Since the individual pixels provide their own source of light, there’s nothing to leach through from behind and so you get inky, perfect black.
Colour quality is excellent. The phone has several different modes available to use, and it ships with the eye-catching Adaptive mode enabled. That’s the one I tested, and it delivers excellent figures.
With auto-brightness disabled, brightness peaks at 354cd/m2, which doesn’t look all that great. As with previous Samsung handsets, though, that all changes when you enable auto-brightness. On a bright sunny day, the screen is capable of peaking much higher – up to 470cd/m2 – so it should be perfectly readable in most conditions.
Colours are excellent. Samsung’s Adaptive mode does a great job of presenting eye-popping graphics without looking too unnatural and covers 100% of the sRGB colour space.

Samsung Galaxy S7 review: Design

Also unchanged is the glass-sandwich design and exotic, metallic finish that underpins it. In short, the S7 looks just as good as the S6 did last year – all shiny, flashy and glitzy glamour – and it looks just as awful once covered in greasy fingerprints. This is a phone you’ll be wiping on your shirt to keep clean – a lot.

The rest of the design is fairly similar to the S6. The buttons and ports are all in the same place: the SIM card and microSD drawer are on the top edge, the volume buttons on the left, the power button on the right, and the 3.5mm audio, micro-USB port and speaker grille on the bottom.
The only other major difference is the screen’s new always-on capability. As with Motorola’s Moto Display, this shows useful information such as the time and recent notifications on the screen, even when the phone is on standby.
Unlike Motorola’s version, Samsung’s is switched on permanently, and you get a choice of what style of always-on screen is shown. There are seven different basic clock and notification views, ranging from basic digital displays to twin, world clock views. You get a choice of two different calendar views, and three images - a couple of the stars and planets, and another of stylised trees.
Having lived with the S7 for a while now, though, I’m not convinced of the usefulness of this feature. Although it’s nice to be able to see what time it is without tapping the screen or pressing the power button, the fact that it doesn’t show more detailed notifications is a big missed opportunity. Although you can see when you’ve missed a call or received a text message, you can’t see who the call or message was sent by. Come on, Samsung - I want more information.

vs Samsung Galaxy S7 Edge specifications

ProcessorUK spec: Most likely - Octa-core (quad 2.3GHz and quad 1.6GHz), Samsung Exynos 8890 Octa;
 Other regions - Quad-core Qualcomm Snapdragon 820 (dual-core 2.15GHz and dual-core 1.6GHz) UK spec: Most likely - Octa-core (quad 2.3GHz and quad 1.6GHz), 
Samsung Exynos 8890 Octa; Other regions - Quad-core Qualcomm Snapdragon 820 (dual-core 2.15GHz and dual-core 1.6GHz)RAM4GB LPDDR44GB LPFDDR4Screen size5.1in5.5inScreen resolution1,440 x 2560, 576ppi (Gorilla Glass)1,440 x 2,560ppiScreen typeSuper AMOLED, always-on displaySuper AMOLED, always-on displayFront camera5MP5MPRear camera12MP (f/1.7, 1.4μ pixel size, 1/2.6in sensor size, phase detect autofocus, OIS, dual-pixel sensor)12MP (f/1.7, 1.4μ pixel size, 1/2.6in sensor size. phase detect autofocus, OIS, dual-pixel sensor)FlashDual LEDDual LEDGPSYesYesCompassYesYesStorage32GB32GBMemory card slot (supplied)YesYesWi-Fi802.11ac802.11acBluetoothBluetooth 4.2 LE, A2DP, apt-X, ANT+Bluetooth 4.2 LR, A2DP, apt-X, ANT+NFCYesYesWireless data4G4GSize (WDH)70 x 7.9 x 142mm (WDH)73 x 7.7 x 73mmmm (WDH)Weight152g157gDust and water resistanceIP68IP68Operating systemAndroid 6 Marshmallow with TouchWiz UIAndroid 6 Marshmallow with TouchWiz UIBattery capacity3,000mAh3,600mAh



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